Itemizer is an item variable and GUI storage script for server owners and admins. It stores any item you are holding under a name, then lets you give it out or reference it from other scripts as a persistent variable.
Version: 1.4.6 Requirements: Skript 2.5+, skBee 1.15.3+, Skript-Gui 1.3+ (Minecraft 1.14+)
How it works
Use /item add <name> while holding an item to store it. The item is saved into the
{item::<name>} variable list, and the index is tracked in {itemname::*}. Any other
script can then reference the stored item directly:
give 1 of {item::myweapon} to player
Commands
- /item add <name> [index] - stores the item in your hand; pass an existing
index to overwrite (requires
item.use.overwrite) - /item get <name> - gives you a copy of a stored item
- /item list [page] - paginated chat list of stored items (10 per page)
- /item gui [page] - opens a 6-row chest GUI with next/previous page arrows; click an item to claim it
- /item info - version and requirement info
- /itemreset - wipes all stored items (two-step confirmation, locked to the
resetAuthplayer)
Modules and permissions
Modules can be toggled in the options: section: listToggle, guiToggle, and
logToggle (logs item transactions).
item.use.command Base permission for /item
item.use.get /item get
item.use.add /item add
item.use.overwrite Overwrite an existing stored item
item.use.list /item list
item.use.gui Open the item GUI
item.use.gui.get Claim items from the GUI
item.admin Bypass checks and use /itemreset
Tab completions are included for the /item subcommands so get, add, list,
info, and gui are a tab away.
The lore
This is the most up to date version of a script I made eons ago. I honestly did not expect it to go anywhere, but at some point it leaked out of my codebase and made its rounds on a ton of different Minehut servers. It got around so much that I literally found it inside other servers’ files (when those files also leaked, somehow). There is a special kind of whiplash that comes from opening someone else’s server dump and going “hey wait, I know this script.” Small world, tiny it is not.